Gamification is not about creating games, or even about making a user experience game-like, but in fact it is the use of principals that make games attractive and motivating to motivate your users in a particular way.
While some misguided people include annoying things like little points rewards in systems where intelligent uses are trying to accomplish a task quickly and leave, the intelligent users use elements of theories like Flow to make their systems addictive and attractive
The “Explained series” is planned to build into a trustworthy collection of explanations and commentaries that can be trusted to tell the story straight without any bias and attempt to make the subjects accessible to the layman. The latter is not always easy as some of these terms refer to genuinely complex subject matter, while others are simply too vague to pin down (there’s another word for that).
If you want an answer on something and you can’t find it easily, please use the comments section to just ask and I will appreciate not having to research the next topic.